APPLICATION OF MIND MAPPING MODEL WITH SCATTERGORIES GAME IN IMPROVING CREATIVITY AND LEARNING OUTCOMES ON NATIONAL INVENTORY MATERIAL Sri Rahayu Pudjiastuti & Asep Rusmayadi Purwadi
STKIP Ar-Rahmaniyah Depok
Abstract
This study aims to find the Application of Mind Mapping Model With Scattergories Game In Improving Creativity And Student Learning Outcomes In National Class Inventory Material VIII E SMP Negeri 1 Leuwigoong Kabupaten Garut.
The study was conducted for 3 months in the middle of odd semester of academic year 2016-2017 in class VIII E starting from October to December. The research method is a classroom action research or Classroom Action Research. The informant is the students of class VIII E SMP Negeri 1 Leuwigoong Kabupaten Garut with the number of 34 people, while the key informant is the guardian class VIII E, a teacher BK, and a teacher PKn.
Instrumen research is a test used for the purpose of obtaining data on Learning Outcomes In Material -National scenarios and observation sheets are used to make measurements of Mind Mapping Model Implementation With Game Scattergories and Student Creativity. Calibration of data validity is done by interviews and field notes.
The results obtained from the three variables are Learning Outcomes In the National Inventory Material the first cycle gets the points of 68.00, then in the second cycle increased 5.82 points to 73.82, while in the third cycle completeness was achieved by all students with average success of 84.85 points. Scores obtained are in the high category and able to exceed the specified completeness of 75. Student creativity, the first cycle to get an average score of 57.38, then gain an increase of 15.45 points to obtain a score of 73.53, and at the end research or third cycle score obtained by 81,44 or exceeded the established standard of completeness that is equal to 75. Application of Model Mind Mapping With Game Scattergories, the first cycle with an average score of 69.22, the second cycle obtained a score of 74, 18 and in the third cycle Application of Mind Mapping Model With Game Scattergories managed to get a score of 77.90 points and succeeded in improving the variable Learning Outcomes In National Material and Creativity Students reach completeness.
Conclusion is the Application of Mind Mapping Model With Game Scattergories has succeeded in improving Learning Outcome on National Inventory and Creativity Material of Grade VIII E SMP Negeri 1 Leuwigoong Kabupaten Garut.
The implication of this research is to make the research result as a reference in developing students creativity and the concept of national legislation can be used as a guideline of behavior in family, school and community life. Suggestions are aimed at students, teachers, principals, government, institutions and students.
Keywords: Scattergories Game, mind mapping
Topic: Role-Model and Democratic Citizenship
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